Music can be an extraordinarily important part of creating
a specific mood and sense of place. That's why
we've always worked closely with our composer and
audio director Darren Korb to try and make the music of
our games something special. Best of all, a game's
music is something you can return to again and again, long
after you're finished playing! But, physical copies of
our soundtracks haven't always been easy to come by.
So we're very pleased to have partnered with
iam8bit to start to
rectify this. We now have the vinyl editions of two of our
most popular award-winning soundtracks back in stock at
their online store:
The Hades Original Soundtrack packs two and a half
hours of blood-pumping music created exclusively for our
god-like rogue-like dungeon crawler, including key pieces
recorded with orchestral accompaniment at the world-famous
Studio Two at Abbey Road Studios in London. The 30 tracks
are spread across four two-sided 150g smoke-gray discs,
packed with artwork by Supergiant Games art director Jen
Zee in a jacket designed by Jesse Tan. To order or for
more info,
visit iam8bit.
The Bastion Original Soundtrack is the one that
started it all, featuring Darren Korb's unique
'acoustic frontier trip-hop' blend of styles, and
the unforgettable vocals of Ashley Barrett. This double LP
is offered in 180 gram Black vinyl, as well as a new
limited edition Cael Yellow vinyl exclusively
available from iam8bit, in a double gatefold jacket
featuring album art by Marie Bergeron. To order or for
more info,
visit iam8bit.
For years now, iam8bit has specialized in producing and
shipping high-quality collectibles and soundtracks for
many wonderful games, so we're excited to be working
with them to bring our music to more of you out there.
Thank you for all your interest in these and our other
soundtracks, and we hope they bring you many lasting
memories!
We've just expanded the official
Hades Collectionof merchandise over at
Fangamer
with an all-new set of items, just in time for the
holidays!
It's been wonderful to see the response to our first
set of merchandise
this past summer, and we've had a great experience collaborating with
Fangamer. So we're pleased to introduce these latest
goods. Here are some of the highlights!
The plush of this legend of Greek myth was designed by
Nina Matsumoto. He's about 8" tall when seated
and quips one of dozens of different voice lines each time
you squeeze (smack?) his head. Powered by three
replaceable AAA batteries, included. (get it here)
This pullover hoodie depicts the triple-headed guardian of
hell, and is certain to keep you warm. It was designed by
Nina Matsumoto and printed (chest and sleeve) by Forward
on midweight poly-cotton sweatshirts from Port &
Company and ITC. (get it here)
This T-shirt features Nyx in all her dark glory. It was
designed by (you guessed it!) Nina Matsumoto, and
printed by Forward on tie-dyed 100% cotton shirts from
Port & Company. (get it here)
Thist-shirt features the loquacious Charon,
boatman of the River Styx. It was designed by Studio
Ilustrata and printed by Forward on soft, 100% cotton
shirts from Canvas and District. (get it here)
This desk mat was designed by Adam Rufino and Jon Kay and
is suitable for all your daily/nightly
work/procrastination-related materials. It measures
35" x 16" across, with a 4mm rubber backing. (get it here)
These hard-enamel pins measure 1.4" to 1.7"
tall, based on the likenesses of several extremely
important members of the Underworld administration. We
have
Hades,
Cerberus, and
Dusa
pins now in the lineup.
We hope you enjoy these latest items if you get a chance
to pick them up. Browse the complete
Hades Collection
at Fangamer for additional shirts, pins, posters, and
more, and best wishes to you and your loved ones this
holiday season!
Words cannot express how excited we are to unveil
Hades II, our studio's fifth game and first-ever sequel! Meet
the Princess of the Underworld in our reveal trailer,
which premiered tonight at The Game Awards:
In Hades II, you'll battle beyond the Underworld using dark
sorcery as you take on the sinister Titan of Time in an
all-new, action-packed, endlessly replayable experience
rooted in the Underworld of Greek myth and its deep
connections to the dawn of witchcraft.
Availability & Early Access
We will announce when Hades II will be
available and for which platforms closer to when it's
complete. The game is in full production right now, though
we have a lot left to build!
Like its predecessor, Hades II will be
available in Early Access for some time leading up to its
full v1.0 launch. Expect more information on
Hades II Early Access sometime in 2023.
Add Hades II to your
wishlist on Steam
or the
Epic Games Store
to be among the first to know about our Early Access when
the time comes.
About the Game
Hades II is a direct sequel taking place
sometime after the events of the original game. No prior
knowledge of the original Hades is needed,
though there are plenty of connections!
As Melinoë, the immortal Princess of the Underworld,
you'll explore a bigger, deeper mythic world,
vanquishing the Titan's forces with the full might of
Olympus behind you, in a sweeping story that continually
unfolds through your every setback and accomplishment. New
locations, challenges, upgrade systems, and surprises
await as you delve into the ever-shifting Underworld again
and again. Like her brother Zagreus from the original
game, Melinoë is not a character of our own invention, and
is based on an ancient Underworld deity thought to be
related to Hades. What little ancient mythology exists
about her was more than enough to make us want to explore
her story and connection to her family, and in so doing,
expand on our vision of the Underworld!
Read our
Hades II FAQ
for answers to many of your questions about the game.
Please note, much like with our past titles, we plan to
leave many details for you to discover!
We also invite you to
join our mailing list,
which we'll use to occasionally email you with
information about how Hades II is coming
along and other news from our studio.
About Supergiant Games
We are a small independent game studio based in San
Francisco, CA. Since 2009, we have strived to make games
that spark your imagination like the games you played as a
kid. We now have more than 20 people on
our team (a few more
than on the original Hades), including all seven of the original members of the
team that created our first game, Bastion, who have worked together in their respective roles on
all our games ever since.
We work on one main new game project at a time, and
Hades II is that project for the foreseeable
future. The original Hades earned more than
70 Game of the Year awards following its v1.0 launch in
2020, and is our most successful game in every measurable
way. Now, we are doing our best to make a sequel that
lives up to its predecessor, and stands strong on its own
merits. Your generous support is the reason we've been
able to stick together as a team all this time, so thank
you very much for believing in us and for your patience as
we develop this game!
Last Updated April 2, 2025: Here are answers to
frequently asked questions about our fifth game,
Hades II. This FAQ is a comprehensive source of official
details we can share, which we plan to update throughout
development.
What is Hades II?
Hades II is a rogue-like dungeon crawler in
which you'll battle beyond the Underworld of Greek
myth using dark sorcery to take on the sinister Titan of
Time. Our studio's first-ever sequel builds on the
best aspects of the award-winning original in an all-new,
action-packed, endlessly replayable experience rooted in
the Underworld of Greek myth and its deep connections to
the dawn of witchcraft. Read our
announcement
and watch our reveal trailer:
As the immortal Princess of the Underworld, you'll
explore a bigger, deeper mythic world, vanquishing the
forces of the Titan of Time with the full might of Olympus
behind you, in a sweeping story that continually unfolds
through your every setback and accomplishment. New
locations, challenges, upgrade systems, and surprises
await as you delve into the ever-shifting Underworld again
and again. See the game in action here (note this contains
some spoilers):
Where can I play Hades II?
Hades II is now available in Early Access
for PC and Mac on: ·
Steam
·
Epic Games Store
Hades II is Verified on
Steam Deck, Valve's portable gaming computer.
In addition to our Early Access platforms, the completed
v1.0 of Hades II will also launch
simultaneously on these consoles: ·
Nintendo Switch 2
·
Nintendo Switch
While we haven't ruled out bringing
Hades II to any other platforms, our current
focus is only on the versions listed above. The original
Hades v1.0 likewise initially launched only
on PC, Mac, and Nintendo Switch, and we're taking a
similar path with the sequel.
What is the release date for Hades II v1.0?
We do not have a release date set for the completed
Hades II v1.0 at this time, as our Early
Access development is still underway. We have at least one
more Major Update still to come in Early Access.
How much does Hades II cost?
We are offering Hades II in Early Access for
the retail price of $29.99 USD (with variance by region).
Note that depending on the duration of Early Access and
the scope of additional content we add to
Hades II over time, we may raise the retail
price at a later point.
If you purchase the game in Early Access, you'll
automatically receive the complete v1.0 once it's
available (you won't have to purchase the game again).
What can I expect from Hades II Early Access?
Early Access means you can purchase and play a
work-in-progress version of Hades II, and optionally contribute feedback and gameplay data
that's invaluable to our team as we work to fulfill
the game's potential. Feedback from our player
community through the course of development was
foundational to the design and vital to the quality of the
original game, so we are reprising that type of process
with Hades II.
This is the biggest game our team has ever made, and
launched in Early Access with at least as much content as
the original did back when it launched in Early Access on
Steam. And, even though Early Access inherently means a
game is not yet complete, we have done our best to ensure
Hades II will be worth your while as soon as
you play it.
Similar to how we approached Early Access with the
original, we plan to roll out multiple Major Updates
adding the rest of the game's core content and
refining what's there based on player feedback. The
story expands with each update, as we introduce more
characters and add events with existing ones. This process
culminates in our v1.0 launch, which will feature the
conclusion to the story and other finishing touches.
If you start playing Hades II Early Access,
we are committed to making sure your save data works all
through development, including once we launch v1.0.
Should I play in Early Access, or hold off?
For many players, it's a good idea to wait for the
complete v1.0 before diving in, as we expect
Hades II to grow and improve during Early
Access, and the true ending of the story won't be
available until then. But, if you like the idea of
seeing the game evolve over time, and watching the story
unfold more gradually, then Early Access is probably for
you!
You may also want to hold out for v1.0 depending on which
platform you'd like to play on, as Early Access is
only on Steam and the Epic Games Store.
Where can I get tech support for Hades II?
We have a comprehensive
Hades II Technical Support FAQ
that's the best place to start if you're
experiencing any issues with the game!
How does Hades II relate to the original game?
Hades II is a direct sequel, set in and
around the Underworld of Greek myth after the events of
the original game. Chronos, the Titan of Time and the
wicked father of Hades and his brothers, has escaped his
imprisonment in the depths of the Underworld to wage war
on Olympus. Can Time itself be stopped?
You don't need to know anything about the original
game or Greek myth to enjoy Hades II. But if you do know the ins and outs of the original or
the classical mythology that inspired it, you'll find
plenty of connections, as well as plenty of new challenges
you'll have to learn to overcome. We want for players
to experience a strong sense of discovery in
Hades II, whether they played the original game or not.
Who is the protagonist of Hades II?
In Hades II, you play as Melinoë, the Princess of the Underworld, an
immortal witch and sorceress with powerful magical
abilities, deadly skill with a variety of shadowy weapons,
and a score to settle.
Like her brother Zagreus from the original game, Melinoë
is not a character of our own invention, and is based on
an ancient Underworld deity thought to be related to
Hades. What little ancient mythology exists about her was
more than enough to make us want to explore her story and
connection to her family, and in so doing, expand on our
vision of the Underworld.
What's the connection between witchcraft and Greek
myth?
Witchcraft is integral to numerous Greek myths, including
some of the most famous, as well as many that inspired the
original Hades and of course this sequel.
Central to this ancient and oft-feared and misunderstood
practice is Hecate, the secretive goddess of magic,
witchcraft, and the crossroads. She plays a significant
role in classical mythology surrounding Hades and the
Underworld, and has been an influential and deeply
compelling figure in witchcraft, myth, and folklore in a
variety of cultures for thousands of years... so much so
that we felt we needed a whole new game to try and do her
justice.
As with the original game, our aim is to be faithful to
the spirit of the classical sources that inspired us, from
Homer to Hesiod. This extends to our portrayal of
witchcraft in this game, given its strong ties to many of
the myths and characters at the heart of both
Hades and Hades II. Mythological tales of ancient gods and heroes live on
by being told and retold, adapted, and filtered through
new points of view across time; we're excited to share
ours once again.
Is the game's soundtrack available?
Absolutely! Music has always been essential to the
experience of each of our games, and
Hades II is no exception, with an original
soundtrack by our award-winning composer Darren Korb
crafted to fit the bewitching theme and variety of all-new
characters and environments.
Like the game itself, the soundtrack is not yet complete,
and we expect to keep adding to it through the course of
Early Access development. Look for it wherever the game is
sold, or stream it free on
our YouTube channel
or
Spotify!
Who is developing Hades II?
We are! We're Supergiant Games, a small independent
game studio based in San Francisco, CA. Since 2009, we
have strived to make games that spark your imagination
like the games you played as a kid. We now have close to
25 people on our team (a few more than on the original
Hades), including all seven of the original members of the
team that created our first game, Bastion, and worked together on all our games ever since. We
work on one main new game project at a time, and
Hades II is that project for the foreseeable
future.
You've never made a sequel before! Why now?
The original Hades is our most beloved game,
and one that we loved building together as a team.
Especially since it drew so much inspiration from
classical Greek mythology, we always imagined the
possibility of new stories in its world. But that in and
of itself wasn't enough for us.
With each of our projects over the years, we've aimed
to take on a new challenge that stretched our team's
creativity and taught us more about how to make games well
together. One such challenge we've long considered was
to try and make a sequel that could somehow re-capture the
sense of wonder and delight of its predecessor. Some of
our all-time favorite games achieved this! The question
is, can we?
Hades II, with its new perspective on a shadowy and alluring
aspect of Greek myth, is our opportunity to find out. We
get to keep building on foundational ideas that have
captivated us since Supergiant's early days, while
expanding the world of Hades in ways we find
very exciting, and hope you will, too.
What languages does the game support?
Hades II contains English text and
voiceover, and includes full text translations in the
following languages: German, Greek, Spanish, French,
Italian, Japanese, Korean, Polish, Brazilian Portuguese,
Russian, Turkish, Ukrainian, Simplified Chinese, and
Traditional Chinese.
How long has Hades II been in development?
We started working on Hades II in earnest at
the start of 2021.
What tech are you using to develop the game?
We've been using our own tech and tools ever since
Bastion, our first game. With each project, we've made
significant investments and improvements to ensure our
tools are as efficient as possible for our team, and that
our game runs as smoothly as possible for as many players
as possible.
Is Hades II a multiplayer game, or are there any
plans for multiplayer?
Like its predecessor, Hades II is a
single-player game. We have no plans for multiplayer, as
we are creating the gameplay and narrative of
Hades II with a solo experience in mind.
Who created your animated reveal trailer?
We collaborated with
Studio Grackle
on our animated reveal trailer for Hades II. We first teamed up with them for our
Hades v1.0 Launch Trailer, and had such a good experience that we knew we wanted
to work with them again to introduce
Hades II to the world. The credits for the
trailer, including voice talent for characters featured in
it, are in the full description on YouTube.
Will you work with Noclip on a video documentary about
Hades II?
We loved working with Noclip on their
Developing Hell
video documentary series about the making of the original
Hades, filmed throughout the course of its development.
We've kept in touch with Noclip about our plans,
though presently aren't doing something like last
time. We appreciate your interest!
What if I have more questions?
We expect to keep updating this FAQ from time to time as
development continues. Or if you'd like to discuss
Hades II, one good place is
our official Discord server, where you can chat with other players and get the
latest news from our team. Thank you for your interest!
We have not one but two new collectible figurines
in the works from the relentlessly excellent
Good Smile Company! First up is
POP UP PARADE Zagreus, a to-scale rendition of the Prince of the Underworld
himself. Not known for his stature, this Zagreus stands
about 180mm high and features a detailed Stygius blade in
hand. (pre-order)
Next, joining
Nendoroid Zagreus
and
Thanatos
is none other than
Nendoroid Megaera, the First of the Furies, rounding out this lovable trio
of Good Smile Company's line of super-cute Nendoroid
collectibles! (pre-order)
The diminutive Fury Sister of course brandishes her
vicious whip, an alternate face for when she's off
duty and perhaps enjoying a Nectar or two, and her unique
keepsakes, the Skull Earring and Companion Batty.
We're really excited that
POP UP PARADE Zagreus and
Nendoroid Megaera will be joining the others, and
have had a great time collaborating with Good Smile and
seeing them bring our characters to life. We hope you
enjoy them all if you get a chance to pick them up!
Update: Applications for this position are now closed. Thank
you to all those who applied!
Our San Francisco-based team is seeking a UI Illustrator
to create menu screen concepts, in-game HUD elements, and
icons for our upcoming game, Hades II. This is a part-time, remote position on an as-needed
basis for a limited scope of work. Here's the
Keepsakes screen from the original game, as an example of
this type of work!
Job Responsibilities:
Create hundreds of icons in a stylistically consistent
way
Concept and illustrate screen elements, including
buttons and backgrounds
Create UI and HUD mock-ups based on gameplay
requirements
Prepare and organize layered files such that they are
motion-graphics ready
Take feedback from our UI & VFX Artist and Art
Director to meet artistic requirements
Deliver on artistic / creative goals while adhering to
production, gameplay, and performance requirements
About the Candidate:
Experience working on UI illustration on shipped
titles or completed personal projects
Organized, responsible, and able to work autonomously
Excellent written and verbal communication
Experience with Photoshop, fonts, and video game
accessibility standards
Familiarity with Supergiant's titles, especially
Hades; general interest in video games
Compensation: We are open to a range of experience
for this position, and will offer commensurate
compensation. For those earlier in their careers at the
Associate level (~1-3 years experience), we offer $40/hr.;
while for those at Senior Advanced (~12+ years experience)
level, we offer $80/hr., with the range applying to
experience levels in between. Our expectation is that
more-experienced candidates would be able to deliver high
quality first-pass work more often, requiring fewer
revisions, and that such candidates may be more involved
in the technical integration of their work as well.
Update: Applications for this position are now closed. Thank
you to all those who applied!
Our small San Francisco-based team is seeking experienced
translators to work closely with us to localize
Hades II in a variety of languages. In this
position, you will be responsible for translating the
game's text content in one of our supported languages*
throughout the course of development, as well as
collecting and addressing relevant feedback during our
Early Access phase.
You will be working in a mature pipeline for translation,
using a web-based tool called CrowdIn to input and iterate
on your translations. As part of this, you will be using
Slack to regularly interact with our translators focused
on other languages, as well as members of our development
team including writers, producers, and engineers. During
Early Access, text for translation will come in batches,
and availability around each major update launch will be
important to ensure a strong launch and quick resolution
of any issues. This is a remote, contract position for the
duration of Hades II development; the
original Hades game contained more than
300,000 words, so this is a big project.
Job Responsibilities:
Translate the text content of
Hades II into one of our supported
languages*; evaluate and implement-as-needed feedback
from the team and community.
Liaise with other translators and development staff to
create and maintain shared solutions, standards, and
practices for high-quality translation.
Maintain high awareness of the current state of the
game, prioritizing key additions or changes, and
regularly evaluating your work in context.
Deliver high-quality translations at a reliable
cadence and based on foreknowledge of any specific
deadlines and delivery requirements.
Work within any other constraints as needed, such as
word counts or character counts.
About the Candidate:
Conversational, colloquial fluency in English and one
of our supported languages*; preference for those
living where your language is used daily.
2+ years experience and 1+ shipped games as a
translator in your language.
Grasp for translating the spirit of the original
English to your language, maintaining consistency of
voice through many different characters.
Experience playing Hades and Greek myth
translations in your language.
Experience using collaborative tools on an
international translation team.
Experience reading game data using text editing
software (e.g. SublimeText).
Organized, deadline-oriented, clear in communication,
keen eye for detail.
Compensation: We offer $0.25 per word translated
(inclusive of any revisions/iterations), completion
bonuses for each major update, and a collaborative
environment where you’ll have many opportunities to work
directly with an award-winning development team and fellow
translators.
Crediting: In any shipping version of the game, you
would be credited using the name you specify, under
Translation or Additional Translation for your language
based on your level of contribution to the project.
* Supported Languages: We are currently seeking
translators for these languages:
French (FR), Italian (IT), German (DE), Spanish (ES),
Polish (PL), Russian (RU), Turkish (TR), Simplified
Chinese (ZH-CN), Traditional Chinese (ZH-TW), Korean
(KO), Brazilian Portuguese (PT-BR), Ukrainian (UA),
Greek (EL)
Note that while this may not necessarily be the complete
list of languages for the full game, we are not seeking
translators for other languages at this time.
Update: Applications for this position are now closed. Thank
you to all those who applied!
We are seeking an experienced Gameplay Engineer to
implement, improve, and maintain gameplay features and
systems in our next title, Hades II. Our ideal candidate has a deep knowledge of video games
including ours, and expert understanding of multiple code
design patterns and how to apply them to game features,
based on having implemented gameplay systems on a number
of shipped titles. The candidate has a strong ability to
read and understand feature specs from the design team,
while making reasonable assumptions in cases where not all
details are provided, and having good instincts to ask for
clarification when necessary.
This is a full-time position that can either be remote or
based in our San Francisco studio. At least four of the
candidate's daily core work hours must overlap with
9am to 6pm in the Pacific time zone.
Job Responsibilites
Work closely with our content team, including our
designers and artists, to implement new systems and
features
Iterate on and add content to existing systems
Reinforce a high standard for cleanly implementing
systems and content using our engine, tools, and
scripting language
Work closely with our QA team to track down and fix
bugs found in game systems and content
Work closely with the rest of our engineering team to
identify and test new tools and engine capabilities
About the Candidate
2- or 4-year college degree or equivalent work
experience
Credit on at least one shipped commercial, student, or
personal game project from start to finish
Fluent in C++, C#, or similar game programming
language
Fluent in Lua or similar game scripting language
Fluent in XML, JSON, or similar data file format
Worked with at least one major game engine such as
Unreal, Unity, GameMaker, or any large proprietary
engine
Strong interpersonal and written communication skills,
and comfortable working in a small, collaborative team
environment
Organized, responsible, and able to work autonomously
Extensive knowledge of and experience playing games,
new and old, low and big budget, across a variety of
genres
Experienced playing Hades and familiar
with our other titles
Compensation
We are open to a range of experience for this position and
will offer commensurate compensation. For those earlier in
their careers at the Associate level (~2 years directly
relevant experience), we offer a base salary of $100,000;
while for those at Senior level (~7 years directly
relevant experience), we offer a base salary of $160,000,
with the range applying to experience levels in between.
The candidate will also be eligible for an annual
discretionary bonus. Our expectation is that more
experienced candidates would be able to operate more
efficiently and independently, have extensive knowledge of
design patterns, and experience implementing and
maintaining a wide variety of game features. We also offer
benefits such as 401(k) and health insurance though some
aspects may vary based on standards in the candidate's
location.
Update Oct 13, 2022: The Hades Merchandise Collection
is now available! Items based on our past titles are also now available!
We're thrilled to announce that we've joined
forces with
Fangamer
to bring you a new line of official Hadesmerchandise, ranging from plushies to pins, and
from artwork to apparel!
Like all the merchandise we've offered in the past,
these items were designed in close collaboration with our
team. And, Fangamer has years of experience delivering
great game-inspired merchandise to customers around the
world, so these items will be easier to get a hold of than
items we've offered in the past. This partnership
means we'll no longer be fulfilling merchandise
directly, and we have Q&As about what that means later
in this post. But first, let's look at just some of
the new items available right now!
This notorious hound of hell is somewhat smaller than the
real thing, measuring about 12" long from heads to
tail. For maximum softness, the monstrous creature is
filled with polyester cloud stuffing and covered in baby
minky material. Designed by Nina Matsumoto and prototyped
by Eyes5. (get it here)
Bask in the dark beauty of the Underworld of Hades in this
stunning set of three original full-color art prints by
the game's environment artist Joanne Tran and art
director Jen Zee. Each piece in this run of 1000 measures
18" by 24" and is printed using the highest
quality inks and materials. Perfect for framing, and
designed to be displayed together. (get it here)
This plush of everyone's favorite House of Hades
custodian / floating gorgon head is about 10" tall,
wields a felt feather duster, and features a
squeeze-activated voice box that emits one of dozens of
generally anxious voice lines. Powered by three
replaceable AAA batteries, included. (get it here)
Now you can always go the painful way in this long-sleeved
shirt by Nina Matsumoto. The original design is printed on
the chest and both sleeves by Forward, on the 100% cotton
PC61LS from Port & Company. (get it here)
Browse the full catalog for enamel pins, the original
soundtrack CD, T-shirts, and more -- and stay tuned,
because we expect to have new items available down the
line!
Supergiant Store Q&A
While we have lots of exciting new merchandise now
available, we are discontinuing service from our
home-grown online merchandise shop at
store.supergiantgames.com. Here are answers to questions
you may have:
Q: Why have you closed your online shop at
store.supergiantgames.com? A: We've always wanted to create great merchandise
for our games, and since 2011, we've shipped that
merchandise directly from our San Francisco HQ to
customers around the world. However, the success of
Hades plus many logistical challenges
introduced by the COVID-19 pandemic meant we have
struggled to meet the demand from our customers. As a
small independent game studio, it's never been our
ambition to grow to become a major online retailer -- but
we still really want to offer official merchandise,
ideally even more than before! We love designing physical
items based on our games, and it's always been a
refreshing creative challenge. Knowing there are teams
that are better equipped to produce and distribute
merchandise, we wanted to find great partners to work with
who can help us play to our strengths. So, moving forward,
our official merchandise will be available directly
through reputable, trusted partners including
Fangamer,
Good Smile Company, and iam8bit.
Note we plan to continue to use the
store.supergiantgames.com domain to point to merchandise
offerings from our partners.
Q: When and where will Hades merchandise be available? A: On July 26, 2022,
Fangamer launched
our official Hades merchandise collection,
featuring a variety of all-new items as well as items
we've offered in the past. Other official merchandise
is in development from
Good Smile Company, including
Nendoroid Zagreus,
Thanatos, and
Megaera. We've been fans of these teams for years, and very
excited to be working with them.
Q: When will merchandise from your past titles be
available again? A: We've worked with Fangamer to bring over select
items of our past merchandise based on
Bastion, Transistor,and Pyre, which are available now in the
Supergiant Games Collection!
Q: How can I find out about any new Supergiant
merchandise? A: Sign up for our
email newsletter,
follow us on
Twitter, or join our
Discord
community to stay informed about any new merchandise or
other announcements from us. You may also visit
store.supergiantgames.com, where we plan to point to
merchandise offerings from our partners offering official
merchandise.
Q: Does Fangamer ship to customers around the world? A: Yes indeed! Not only does Fangamer ship worldwide from
North America, some of the merchandise will also be
available to order from their
European and
Japanese locations.
Q: Will you be reissuing vinyl records for Hades or other soundtracks? A: We
are working on this! We will announce any reissues via
our Twitter
and our newsletter --
please sign up for our newsletter if you'd like to be
notified about new merchandise.
To all our online store customers, thank you for all your
patience and support over the years, and it's been our
pleasure. We're really looking forward to this next
chapter, as it will mean we can deliver more kinds of
merchandise based on our games, and faster than before.
Hot on the heels of
Nendoroid Zagreus, here comes Thanatos, a.k.a. Death himself, next in line
to join Good Smile Company's line of super-cute
Nendoroid collectibles! You can pre-order him now from
Good Smile's official web site.
The pint-sized Death Incarnate includes his signature
scythe weapon, an alternate face since he is sometimes
known to smile, as well his trusty keepsakes, the Pierced
Butterfly and Companion Mort.
We're very excited to get our hands on this figure, as
we've long wanted to collaborate with Good Smile and
see how they can bring our characters to life. And
there's more where this came from, as Good Smile has
announced
Nendoroid Megaera
is in the works, as well as shown the latest progress on
the more lifelike
POP UP PARADE Zagreus
figurine! We hope you enjoy them all if you get a chance
to pick them up.